EDGE Magazine: Issue #333


I might be the first Office Manager that was ever in EDGE Magazine (probably not, but who knows!) It’s just fun and cool to point out.

Find Your Way Home: A Game That Never Happened.

  • Early Concepts

    Having shared a love of creepy gaming, Panic’s Creative Director Neven Mrgan (along with a few other folks) came together to develop a concept. The idea mostly circled around imagery: a small child gets lost and attempts to find her way back while moving through nightmare-like scenarios, unsettling scenery and some talking trees, who may or may not of been friendly.

  • Visual Stories

    With my co-creation around the idea and basic gaming concepts, Neven Mrgan focused on art and I put it together in Tiled, a level editor.

  • Time and Patience

    With some side projects things just get left behind while we focus on other, higher priority items. I will forever love the time I spent putting these levels together, along with the chance to try something new.